Key Differences Typescript and C# programming
-
Language Type and Purpose:
- TypeScript: A superset of JavaScript, designed to add static typing to JavaScript for front-end and back-end development (primarily with Node.js).
- C#: A statically-typed, general-purpose language developed by Microsoft, used for a wide range of applications (desktop, web, games, etc.), primarily in the .NET ecosystem.
-
Variable Declaration:
- TypeScript: Uses
let,const, orvarfor variable declarations, with optional type annotations (e.g.,let name: string = "John";). Type inference allows omitting types when the value is assigned. - C#: Uses explicit type declarations (e.g.,
string name = "John";) orvarfor implicit typing, but the type is always resolved at compile-time.constin C# is for compile-time constants, unlike TypeScript’sconstwhich prevents reassignment.
- TypeScript: Uses
-
Type System:
- TypeScript: Structural typing, where compatibility is based on the shape of objects (duck typing). Supports union types (e.g.,
string | number), intersection types, and literal types. - C#: Nominal typing, where type compatibility is based on explicit inheritance or interfaces. No direct equivalent to union or intersection types; uses inheritance or interfaces for polymorphism.
- TypeScript: Structural typing, where compatibility is based on the shape of objects (duck typing). Supports union types (e.g.,
-
Functions:
- TypeScript: Functions can be declared with
functionkeyword, arrow functions (=>), or as methods in objects/classes. Supports optional/rest parameters (e.g.,function fn(x?: number, ...rest: number[])). No function overloading, but supports union types for flexibility. - C#: Functions (methods) are typically part of classes or structs, with explicit return types. Supports method overloading, optional parameters with default values, and
paramsfor variable-length arguments.
- TypeScript: Functions can be declared with
-
Classes:
- TypeScript: Classes are similar to JavaScript ES6 classes with added type annotations. Supports
public,private,protectedaccess modifiers, but these are enforced only at compile-time. Nostaticconstructor, andabstractclasses are supported. - C#: Classes are core to the language, with compile-time and runtime enforcement of access modifiers (
public,private,protected,internal). Supportsstaticconstructors,abstractclasses, andsealedclasses to prevent inheritance.
- TypeScript: Classes are similar to JavaScript ES6 classes with added type annotations. Supports
-
Interfaces:
- TypeScript: Interfaces define object shapes and can be extended or merged via declaration merging. Can describe functions, arrays, and other types, with optional properties (e.g.,
name?: string). - C#: Interfaces define contracts with methods, properties, or events that implementing classes must provide. No optional members, and interfaces cannot merge declarations.
- TypeScript: Interfaces define object shapes and can be extended or merged via declaration merging. Can describe functions, arrays, and other types, with optional properties (e.g.,
-
Modules and Namespaces:
- TypeScript: Uses ES modules (
import/export) for modularity, withnamespacefor legacy organization. Modules resolve to JavaScript modules at runtime. - C#: Uses
namespaceto organize code and prevent naming conflicts, with assemblies for physical modularity.usingdirective imports namespaces, similar to TypeScript’simportbut scoped to .NET’s structure.
- TypeScript: Uses ES modules (
-
Generics:
- TypeScript: Supports generics with flexible constraints (e.g.,
T extends SomeType). Generics are erased at runtime (type erasure). - C#: Supports generics with compile-time and runtime support (reified generics). Constraints are more rigid (e.g.,
where T : ISomeInterface).
- TypeScript: Supports generics with flexible constraints (e.g.,
-
Nullability:
- TypeScript: Uses
nullandundefined, with strict null checks enabled viastrictNullCheckscompiler option. Non-nullable types require explicit configuration. - C#: Introduced nullable reference types in C# 8.0, with
?syntax (e.g.,string? name). Non-nullable reference types are default when enabled, with compile-time warnings for potential null issues.
- TypeScript: Uses
-
Access Modifiers:
- TypeScript: Access modifiers (
public,private,protected) are checked at compile-time but erased in JavaScript output, allowing runtime bypass. - C#: Access modifiers are enforced at both compile-time and runtime, ensuring stricter encapsulation.
- TypeScript: Access modifiers (
-
Inheritance and Polymorphism:
- TypeScript: Supports single inheritance for classes and multiple interface implementation. No equivalent to C#’s
virtual/overridekeywords; uses structural typing for polymorphism. - C#: Supports single inheritance with explicit
virtual/overridefor method overriding and multiple interface implementation. Uses nominal typing for polymorphism.
- TypeScript: Supports single inheritance for classes and multiple interface implementation. No equivalent to C#’s
-
Error Handling:
- TypeScript: Relies on JavaScript’s
try/catchfor exception handling, with no checked exceptions. Type system doesn’t enforce exception types. - C#: Uses
try/catch/finallywith strongly-typed exceptions. No checked exceptions, but exceptions are part of the type system and commonly used in .NET APIs.
- TypeScript: Relies on JavaScript’s
-
Compilation and Runtime:
- TypeScript: Transpiles to JavaScript, running in JavaScript environments (browsers, Node.js). Types are erased at runtime, so type checks don’t affect runtime behavior.
- C#: Compiles to Intermediate Language (IL) for the .NET runtime (CLR). Types are preserved at runtime, enabling reflection and runtime type checking.
-
Tooling and Ecosystem:
- TypeScript: Integrated with JavaScript ecosystem, using tools like npm, Webpack, and VS Code. Primarily used for web development but extensible to other environments via Node.js.
- C#: Integrated with .NET ecosystem, using Visual Studio, MSBuild, and NuGet. Suited for enterprise applications, desktop, cloud, and game development (e.g., Unity).
-
Asynchronous Programming:
- TypeScript: Uses
async/awaitbased on JavaScript Promises, with type annotations for Promise types (e.g.,Promise<string>). - C#: Uses
async/awaitwithTaskandTask<T>for asynchronous operations, with stronger typing and integration with .NET’s threading model.
- TypeScript: Uses
These differences highlight TypeScript’s focus on enhancing JavaScript for web development with flexible typing, versus C#’s robust, statically-typed approach for a broader range of applications in the .NET ecosystem.